Category Archives: Nintendo

E3 2013 Nintendo!

Nintendo JoyThe first day of E3 was insane for someone who doesn’t have an army of PR reps that can schedule me in months ahead of time. After watching the Sony and Microsoft press conference I knew it was going to be a pain to get  hands-on with both consoles so my first stop was with Nintendo. Something about Nintendo always puts a smile on my face; even through the evolution of gaming they still know, at the core, what the whole industry is about. After reading frantic Twitter and Facebook post about Nintendo Direct, and mind you the stream kept crashing every three minutes, I was eager to get a first look at Bayonetta 2, Wonderful 101, and possibly the new Zelda 3DS game. Right away I was able to get in contact with a Nintendo rep and was escorted to a Wii U station where I knew I would be reunited with my long-legged vixen.

Bayonetta 2The controls and game play for Bayonetta 2 was exactly what I remembered from the first game, but I did go the Gamepad Touch route because I wanted to know if it held up to the precise controlling that Platinum games has  delivered in the past. Mashing away on the touch screen did feel a little off, but with a single swipe I could time my dodges to enter Witch Time and connect with my Torture Attacks. The cinematic of the environment and the enemies come together nicely with all you can expect for this over-the-top action platform, but I would have liked to be focusing on my TV and not always looking down on the Game Pad. Nintendo couldn’t comment on what the basis of the plot was, but it will involve not only the high order of Angels, but the demons of Inferno as well seeing how Jeanne’s soul was capture by them. Next up was the new Mario Kart 8 which was a nice treat to experience. The anti gravity tracks were kind of neat and the return of 12-player online competitive play, hang-gliders, underwater racing and motorbikes which was something I didn’t know was introduced in previous Mario Karts see how the last Mario Kart I played was Mario Kart 64. Wonderful 101 has shaped up nicely with its announcement date of September 15th of this year. Forming into different weapons using the Game Pad touch screen, you cut, slam, whip, and shoot your way through enemies. Collecting power-ups, solving puzzles for platinum coins, and recruiting potential would-be heroes gives a great opportunity for a Wonderful 101 hours of replay-ability, plus the rumored multiplayer mode has me very excited. Lastly I found myself staring at what could be the sequel to my all time favorite game during my childhood Legend of Zelda: A Link Between Worlds. Everything about the game justified my purchase of a 3DS; from the over the top view of the original SNES game, the new game mechanic becoming a portrait is easily something that I became obsessed with trying to look for heart containers, and finally button control no more motion controls in a Zelda game PRAISE THE SUN!


There’s plenty more so stay tune for more E3 2013 memories.

[Insert Witty Comment Here] … or down below, whatever you prefer @GameOverParra on Twitterverse

E3 2012 Day One

IGN makes dreams come true!

I managed to get into E3 this year (yes there was crying and pleading).  The energy there never changes as everyone packs into lines with anticipation, hoping to get a taste of what the greatest gaming industry leaders have to offer in the coming Fall and 2013. In typical fashion I made my way to Nintendo, where this year the Wii U finally made its mark with a dozen mini games and the slightly new title: Nintendo Land.  This also marked a first hands-on experience with the new Wii U Game Pad.

Nintendo Land was entertaining, to say the least. I got to play each game starting off with Legend of Zelda: Battle Quest, which wasn’t mind blowing, but still had the Wiimote sword swinging mechanics, which is always fun. The Wii U Gamepad function represented a bow and arrow and allowed the player to help the group open passages or provide support against the opposing ranged antagonist. Luigi’s Ghost Mansion was the first five vs. one game and I had the most trouble with this because my teammates kept getting captured by the Ghost. The idea was to use your flashlight to reduce the Ghosts health while the Ghost was invisible to the other players.  Thankfully I was there to carry the rest of my teammates to victory.

Gotha Catch Them All!

Donkey Kong’s Crash Course wasn’t too impressive, but it tried showing off the “accelerometer, gyroscope and geomagnetic sensor”. Moving my hips and shoulders in order to get the Mii down an obstacle was a pain in the ass, as I just ended up just moving my wrist, which pissed off the nice Nintendo slu.. I mean, representative. Animal Crossing: Sweet Day was by far my favorite demo from Nintendo – it was Hungry Hungry Hippos meets Catch Me If You Can. The Wii U Gamepad was crazy hard, trying to stop the other players from getting candy by scooping out the whole map using both analog sticks to control two separate town guards. Finally, the last game was Takamaru’s Ninja Castle, which was kind of disappointing (especially since I waited in line for about half an hour). Flicking the Gamepad screen to toss ninja stars at cardboard ninjas and avoiding enemy ninja stars and bombs didn’t take any real skill; holding the Wii U Gamepad one handed and trying to aim at the enemies was definitely a test of stamina.

Microsoft had its crazy flair and buzz and I didn’t know which game to try out first.  I made the mistake of waiting in line for Gears of Wars: Judgement. Nothing about the franchise has been impressive after the first game, but everyone I talk to about it says that the multiplayer is very engaging. Protecting the generator in a new multiplayer mode called Overrun was hell, where you alternate between COG soldiers and Locust in a class-based strategy using Engineers, Soldiers, Medics, and Scouts versus Locust units which you evolve into better mobs. After that nightmare I checked out the upcoming Summer of Arcade, which was also a mess to deal with, but I was able to play the first game to be released: Tony Hawk’s Pro Skater HD, which was a nice nostalgic throwback to junior high. Deadlight was pretty intense for a survival horror platformer, but I couldn’t enjoy it very much with all the bright lights and Dance Central 3 blasting in the background.

So angry all the time!

With a few hours remaining, I dashed over to the Sony booth and got right into God of War: Ascension, which to me wasn’t anything exciting because it felt like the same one trick pony beaten into the ground yet again, plus I hate the idea of multiplayer in a single player game. I do have to admit though, that the brutality was intensified this time around; a moment of silence for Elephant Man.

Dust 514 was something I was goaded into by my former boss, which to be honest, I joked about when it was first announced back in 2010, but it played and ran really well. The idea that this FPS runs simultaneously with the Eve MMO is bizarre, plus it’s not going to require a subscription fee – I can’t wait. Kudos to the guys at CCP for throwing an amazing after party and letting me grill them about the World of Darkness MMO.  Dead or Alive 5 was an awesome technical fighter, but my opponent did point out that they added sweat physics now! Finally I got to test out Playstation All Stars, which was a nice alternative fighter but I couldn’t get past the idea of it being a Smash Bros clone. The thing that stood out to me was the level progression in special finishers.

All in all I feel blessed about getting in this year, but it wasn’t until day two that I abused my media press pass, so stay tuned for Part Two of E3 2012!

[Insert Witty Comment Here] … or down below, whatever you prefer @GameOverParra on Twitterverse

Nintendo’s Project Cafe Possibly Leaked?

With E3 2011 less then a month away news like this is going to be popping up left and right on the interwebs. A video of a “Private Presentation of ‘Project Cafe’ by a Video Games Editor” has appeared. The video in question shows off what appears to be the new controller for Project Cafe. Kind of resembles a combination of the old Xbox / Dreamcast controller especially with the mini picture display of a whopping 6 inches. Having no sound or ability to make out the dialogue details on Project Cafe still remind to be seen if this is truly the real deal, but I’m not doubting anything at this point with the event so close.

Be sure to stay tune for more news, reviews, or stuff I think you should know here at *Bleep* -bloop- BOOM!