The first day of E3 was insane for someone who doesn’t have an army of PR reps that can schedule me in months ahead of time. After watching the Sony and Microsoft press conference I knew it was going to be a pain to get hands-on with both consoles so my first stop was with Nintendo. Something about Nintendo always puts a smile on my face; even through the evolution of gaming they still know, at the core, what the whole industry is about. After reading frantic Twitter and Facebook post about Nintendo Direct, and mind you the stream kept crashing every three minutes, I was eager to get a first look at Bayonetta 2, Wonderful 101, and possibly the new Zelda 3DS game. Right away I was able to get in contact with a Nintendo rep and was escorted to a Wii U station where I knew I would be reunited with my long-legged vixen.
The controls and game play for Bayonetta 2 was exactly what I remembered from the first game, but I did go the Gamepad Touch route because I wanted to know if it held up to the precise controlling that Platinum games has delivered in the past. Mashing away on the touch screen did feel a little off, but with a single swipe I could time my dodges to enter Witch Time and connect with my Torture Attacks. The cinematic of the environment and the enemies come together nicely with all you can expect for this over-the-top action platform, but I would have liked to be focusing on my TV and not always looking down on the Game Pad. Nintendo couldn’t comment on what the basis of the plot was, but it will involve not only the high order of Angels, but the demons of Inferno as well seeing how Jeanne’s soul was capture by them. Next up was the new Mario Kart 8 which was a nice treat to experience. The anti gravity tracks were kind of neat and the return of 12-player online competitive play, hang-gliders, underwater racing and motorbikes which was something I didn’t know was introduced in previous Mario Karts see how the last Mario Kart I played was Mario Kart 64. Wonderful 101 has shaped up nicely with its announcement date of September 15th of this year. Forming into different weapons using the Game Pad touch screen, you cut, slam, whip, and shoot your way through enemies. Collecting power-ups, solving puzzles for platinum coins, and recruiting potential would-be heroes gives a great opportunity for a Wonderful 101 hours of replay-ability, plus the rumored multiplayer mode has me very excited. Lastly I found myself staring at what could be the sequel to my all time favorite game during my childhood Legend of Zelda: A Link Between Worlds. Everything about the game justified my purchase of a 3DS; from the over the top view of the original SNES game, the new game mechanic becoming a portrait is easily something that I became obsessed with trying to look for heart containers, and finally button control no more motion controls in a Zelda game PRAISE THE SUN!
There’s plenty more so stay tune for more E3 2013 memories.
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